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Week 12 - Assets for Whiteboxes & Visual Improvements

Go Dig A Hole
A browser game made in HTML5

Previously we had just basic sprites for things such as keys, bounce pads and health boosts, so we created sprites for those.  We decided on a mattress for bounce pads and a leg of chicken for health boosts.

We also added a second tilemap for the background and made changes to some of the smaller tiles that were used to round off corners to make them more consistent. There was also a tilemap added for rocks.


Additionally, visual improvements were made, and the player's walking animation speed was changed to match the player's walking speed. Consistent outlines were added to the tilemaps.

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