Posted September 06, 2018 by BrianIsCreative
- Bladed weapons such as daggers and swords now have an increased chance to apply bleeding based on weapon size, and deal more damage than other weapon types to non-metal armor.
- Blunt weapons such as maces and clubs now have a chance to daze their targets based on weapon size, and deal more damage than other weapon types to metal armor.
- Pointed weapons such as spears and javelins now have an increased chance to critically strike.
- Fixed verbiage surrounding the pluralization of vegetables and other objects
- Fixed a bug that prevented the Inspect option from showing on the Quick Actions menu
- Fixed a game crash caused by explosions in indoor spaces
- Fixed a bug that prevented stackable items from properly merging with existing stacks
- Minor engine optimizations