Posted September 05, 2018 by timbeaudet
- Refactored how the segments were organized, helped readability.
- Attempted to add 'boundary space' for far left/far right detection.
- This failed/fell apart due to concave sector shapes vs convex.
- Fixed blinking cars on race restart by restarting the transponder in car.
- Created Helper States that will help split-up some Gameplay logic into smaller units.
- Started planning / pondering the addition of an EventSystem.
- Added an Event System
- Hooked Client side Network Packets into the Event System
- Added ability for WorldTime to be reset to arbritrary values.
- Added WorldTimeRequest packet, requested in Connect Helper State.(edited)
- Fixed blinking cars on server join.
- Added StatusRequest / Response to see server state.
- Fixed disconnect display.
- Worked on thoughts for Track Design of Construction Site track.
- Fixed crash when reloading level (HUD trackers had old car pointer).
- Fixed restart issue where car did not get locked to grid if close enough...
- Fixed escape from game escaping the Title Scene also on single press.
- Fixed build_and_distribute_windows.bat script to actually clean, build and package.
- Fixed a few issues with setting a random start grid.
- Added version number to watermark to easily identify version.(edited)
- Added TrackData to the tbss track.
- Investigated issue with segment detection on the downhill of tbss. No results.
- Fixed reset under the table-top jump.
- Fixed z-fighting of jump on the car-park ramps.