Devlogs
Dont Die 4.7 Update
Magic overhaul, Qol and bug fixes galore.
Features:
- Added Spell Slots to the equipment menu, can now select up to 5 spells to quick cast with number keys
- Spell books can be hidden from the HUD via the new spell slot menu
- Replaced "Ice Barrage" with "Blizzard" a new spell that has a slowing effect
- Spell tome magic bonus can now only be gained once per tome
- Ice demons are now more adversely affected by flame spells
- Increased magic bonus of the unicorn wand by 5
- Added silver Talismans that can be crafted at anvils
- Added iron full helmets that can be crafted at anvils
- Added silver armor that can be crafted at anvils
- Increased gold armor health bonus by 5
- Added 2 new maps with a unique spawning ratio
- Can now change the transparency of the HUD via the options menu
- Walking on grass now has a different particle appear at your feet
Ships
- Ice walls, and tavern sign posts can be examined with the magnifying glass
- Full screen option added to the options menu, but not currently functional. Will be available as soon as possible
- Pause menu now informs the player of missing eyes
- Replacing your eyes with demon eyes now graphically shows the effect on your character
- Can now destroy items in multiples of 100
Bug Fixes:
- Fixed a bug causing dust to spawn when sailing
- Fixed an incorect item description
- Removed the sand spawning in the eastern areas where it wasnt supposed to
- Can no longer equip helmets to headless npcs
- Gaining skill levels no longer fully restores health
- Can no longer place pumpkins on top of the ocean
- Queen, King, Merchants and Blacksmith no longer have flashing hair colors
Surprisingly large update. As requested I added some quality of life changes and an overhaul to a lot of the magic features. There is still work to be done but I think this is a solid benchmark for an update.
I'm feeling a lot better from my covid, and It's possibly that I resume development at my regular speed, depending on the challenges I face. I've been struggling a bit with the anger layer (ironic), so the development has stalled on that area of the game and I'm focusing more on general features until I can get inspiration for the hell stuff again. of course I will eventually return to it, but until then trying to polish and add core content and enhance existing feature.
~Tfp