Devlogs
v1.1: tweaks, levels
- added some new hard(?) levels to a new post-win “bonus area”
- moved an old level into the bonus area
- removed some cheese on the “secret nana” level
- lots of small tweaks to animations, sounds, messages, etc
- new [REDACTED] sprite! (you’ll notice it immediately if you’ve played past level 3 or so)
- big optimization wins – puzzlescript now checks 564 rules per turn instead of 8235 rules per turn. that seems good! I didn’t profile anything so idk if it’s noticeable, but if your machine is slower or the level is larger, it might make things smoother.
- if you’re curious, I used to have
player = climb or fall or stand or ...
in the puzzlescript legend. I’ve changed it so that there’s a single transparent
player object, and those visuals are now layered on top. something about that stops a combinatorial explosion of rules for checking every possible version of the player, somewhere in the middle of my movement/collision code
Files
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Version 3