Devlogs
New spawning system. New Enemy. and more.
- Added a button to the home screen to take you straight to the second scene
- Completely rebuilt the spawning system to use object pooling. This includes enemies, energy orbs, and projectiles. Should stop lag spikes.
- Added new enemy, the Pupae. Larvae will evolve into a pupae if they collect at least 10 energy units. The pupae is stationary but has a ranged attack that fires in all directions if you get too close.
- Added a smooth follow system to the main camera so it isn't locked to Trax. Makes it feel more dynamic. Also redid the screen shake.
- Lots of bug fixes. Trying to get rid of every energy leak.