Posted January 10, 2023 by Thiago Hilger
yellow!
i reworked the bots as i described in the last post
now the bots have tools
this didn't change much visually, as the sprites are the same
now the ui has been reworked to reflect that: now you can create new bots already finished, without having to click to icons, then a button, etc
now it's more intuitive:
no more mixing and matching
next, i had in mind to fix the navigation of the bots on the map
it was a little chaotic at times: the bots bumped into each other a lot, overlapped each other (and then using the ui was a nightmare as well)
so i tried using the new navigation system from godot, learning from the two videos linked in the end
but i think i didn't implement it correctly, as you can see here:
and since i want the game to be tile-based, i think it's time now move in that direction
next time i will have the game fully tile-based
the navigation will be the following challenge
hopefully i'll write here sooner this time