Posted January 10, 2023 by Bat_Slime
(11/1/23 update: I've improved a lot of the optimisation, doing the final touches on the stealth section so the update should release very soon)
Hi there, been a few days since the last update so I wanted to do a quick update on what I've been up to:
For this devlog more than for any other previous one, I strongly encourage looking at the attached pictures.
The main changes that you will notice when downloading the upcoming 1.1 update are:
While this is all cool, I have noticed the new content runs awfully bad: Without the CRT filter or dynamic lighting, the game runs at around 200 fps on my machine. If I go with the CRT filter on the newly-created stealth level, in which the enemies use a dynamic light as a detection cone, the fps drops to 35.
Although these rates would be way higher on a .exe version rather than in the editor, I still feel like this lack of optimisation warrants a delay. I refuse to release unfinished content as a mainline update.
So yeah, new update coming soon™, but not right now.