Posted January 12, 2023 by Dan Emmerson
#work in progress #wip #devlog #postmortem #ludum dare
So Vacuum is out now (please rate here https://ldj.am/$317397)
It was an interesting development process - so let's walk through how the game came to be.
The theme was announced..
HARVEST
We began with a moodboard - basically going online and saving a load of inspirational pictures vaguely around the theme, we have a combine harvester, hydroponics, general photos of fruits & veg, a little reaper in there, and while a bit hidden there is a photo of children picking through a scrapheap looking for valuable e-waste. There is also a few games which have a similar theme - some literal like Stardew Valley & Banished that just have plots of farmland, and another, POINPY, that has a little dinosaur bouncing through the air to collect fruit to give to a blue, hangry catbeast.
Something recommend to include in the early concept stage is a collection of synonyms - words that are tangental to the theme that you may not have thought of yourself - helps get the creative juices flowing.
We left it there for the day and slept on the ideas we had, ready to begin on Saturday...