Devlogs
1/9 - Room 2
1/9 - Tunnel
- Gradually transitions from roughly hewn rock to smooth obsidian.
- Jeweled sconces line tunnel with bright blue flames. Fires can’t be extinguished by practical means.
- Stealing jewels liquifies sconces into molten rock. AGIL STAT CHECK to avoid burns, -3 VIG HP if failed. If successful, keep jewels - worth 3d10x10 gold.
- Party can travel in a 2x2 marching order - appx. 8.5 ft. across, 7ft. height.
- 30% chance Jilnar Spiders (MT - W) roam this shaft.