Posted January 09, 2023 by methodia
Due to popular demand, the Phase 1 release of Running of the Wolves is now hosted on Itch instead of using a Drive account. No, I did not get it below 1Gb in size. The current one is 1.16Gb, which is still 340Mb smaller than the last attempt. But it turns out that if you use Butler to push files to Itch, then you have a slightly larger upload cap than doing it via the site. I did not know this, and as a result I could have got away with pushing the original Phase 1 files. I'll be removing the Drive version shortly.
My bad.
Updates
First up, I had to resolve a few bugs:
Next, I had a look at some feedback and tweaked the max/min for how many rooms a dungeon can spawn, but to give a bit of assistance I added a Minimap. It's a first iteration and has issues. In the OpenForest, there's a significant offset between icon and enemy due to camera and icon heights. I have some ideas to fix that, but it's serviceable.
Enemy icons will only appear if you have seen the enemy, and work on the same system as the Analyse. They'll also switch off if the enemy is dead or unconscious.
Finally, I adjusted where the worldmap camera is so you can see further ahead to decide which level you want to try next.
As a note, I am still working on optimising and improving lag in the OpenForest, but it's still not great. The best fix I can suggest for now is to open the options menu and drop Foliage down a level until it's acceptable.
There should be more updates coming, but for now I'll just be dealing with bugfixes a required.