Posted January 09, 2023 by iRgamer
WebGL v8 Build Feature - Self Improvement
Finally Passive Module made its way into the game
There are 3 modules, Auto attack, increase attack speed ( faster attack ) and more damage!
with the introduction of Auto Attack, i have change and clean up a little on the weapons.
All projectile weapons now consume ammo and will not "Auto Attack", This to to prevent ammo wastage and gives the player a decision to use those said weapons.
Projectile weapons will be the most damaging weapons in the game since they have consumables. also i have clean up the back end for the weapons so that in future patch we can get some crazy combination ( that's a hint and a tease for you )
I have also added a "heal" ability during combat and this also require consumables
With the longer list of System ( Skills and passive skills ) a slight Rework on the shop.
The Shop now sells both Weapon and System on the first visit every Sector.
and because of the rework, i have set all items and services cost 1 credit to test around.