Devlogs
Version 1.2.0
- Player's melee atttacks faster
- Removed vertical component of recoil
- Increased effect of horizontal recoil
- Boss 7 and Boss 8 immideately start flying after being hit
- Boss 7 and Boss 8 have a fixed attack pattern rather than random attack order
- Fixed "summon-behind-wall"-bug for Boss 6
-> Gameplay generally more tactical and predictable