Posted January 07, 2023 by Relique du Madde
#dungeon23
I'm only posting each week's additions to each table in these updates rather than the entre updated table each time I post. At the end of each month I will post that month's worth of work in the form of a document. and the completed table will only be posted at the end of the year.
I'm currently iffy on what I should include in regards to the encounter's stats. I initially wanted to include individual ability die ratings, but instead just decided to give them a MOB Ability Die, Difficulty Rating, and an attack ability. I will probably use a full stat block if an encounter is an NPC.
DR Determines what kind of dice the majority of these encounter's die pool consist of and since both of these encounters have no "armor" abilities, it determines the effect die needed to harm them.
MOB is used to treat these encounters as die polls rather then as single enemies that must be individually defeated. This stat is essentially read as "A Mob of X Dice worth of enemies with a Risk Die of Y." Having a ∆0 means that one die of Devil Hares is automatically defeated with a successful hit (regardless of whether or not "damage" would be inflicted by the attack). The Restless Horde of the Dead's ∆4 means that with each die worth of Restless Dead has 2 dice steps worth of "Risk" before it is defeated.