Devlogs
Demo update 1
Posted February 11, 2023 by Hexagony
#demo #update #changelog #bugfixing
Hi there!
I'm really glad to tell you that the new demo is finally available!
Here is the changelog:
- Level 2 (I/O Board) now has an updated enrichment, lighting and color
- Enemies now have new 3D models and materials
- New VFX have been added for both Root and enemies movement, attack, anticipation and death
- New VFX has been added for Capacitor object explosion
- Pause menu UI-UX has been redesigned
- SFX have been updated for Root attacks/skills and some gameplay elements and UI
- Tuned the AI behavior in level 2 to be smarter and more aggressive
- Tuned the obtainable score points and rank in level 2
- UI for section clear has been updated
BUGFIXING
- Fixed some AI behaviors in certain circumstances
- Fixed several weird bugs with certain Root attacks/skills combo
- Fixed a level 2 layout issue, where the player couldn't use ScytheThrow properly
- Fixed some level 2 no-collision bugs, where Root and enemies could overlap meshes
- Fixed a problem with focus on certain UI elements
- Dialogues are now based on timers, they can pause and reprise automatically along with the game, with no more weird bugs in certain cases
- Several other bugfixing