Posted January 05, 2023 by WestyDesign
Disclaimer - These devlogs are one part of a University assignment that Styx is being developed for, so any stilted wording or weird inclusions can be traced back to that fact.
For a quick recap of what the game is about, see Devlog #1 here.
Happy new year! There's lots to show off & talk about, so let's not waste time with preamble!
I couldn't be happier with our progress - the project backlog is shrinking by the day, and we're all working together well to give thoughts on the artwork and prototypes that are being made and implemented at a rapid pace. Pointing-and-shooting at urgent tasks has proven effective, and updating the Trello with atomised tasks is something I should've done weeks ago, as it's made a big difference.
In this final stretch, I want to make sure the team is focused; we have a minimum-viable-product, and while most of it's been completed, I don't want us to get distracted on anything that can be saved for our next assignment that's more focused on properly finishing the game. I'm guilty of getting distracted (note to self: stop writing extra Dionysus gossip!), so will commit myself to just designing levels for the time being.
There's just five days to go before the deadline, and I hope to get one more devlog in before then - we're making good progress, though, so I'm hoping to use the next few days to design some fun levels.
Before the next devlog, I'd like to have the MVP completed.
Thanks for checking out devlog #7!