Posted January 03, 2023 by 404 found
This is an unstable update. Things may break.
Changelog:
- Updated graphics for Korath reactors and weapons, the Dagger, the Manta, Pug ships, Hai ionic weapons, and others
- Added the Navy Battleship (encounterable in Republic territory from 350 to 500 light years)
- Added the 'nra'ret from the first wave of the Korath Expansion update as an Exiles tech tree ship
- Tweaked the damage output of the Banisher (11.1/s -> 14.8/s)
- Added the Blaze-Pike, Inferno, Expeller, Firestorm Battery, and Lagrange Heaver to Exiles
- Renamed various Exiles and Automata weapons
- Added twin versions of the blasters to Merchants
- - Increased fire rate of blaster turrets to maintain viability (increase by 25%)
- Fixed an issue with the Firelight Missile being assigned to the wrong faction
- Removed KIV 750 and Model 1024 from starbase defense fleets and Automata tech trees
- - Added KIV 750 and Model 1024 encounter quests (400 to 600 light years in Automata territory)
- Tweaked quest spawn rates again (20% for faction specific encounters, 10% for others)
- Modified Vanguard is now encounterable only in Syndicate territory
- Same with Marauder Bactrian and Merchant territory
- Appearance chance of the above two ships set to 20% to compensate
- Updated Kestrel with a stronger build based on the MZ author ship build
- Significantly increased energy cost of Firelight and Firestorm weapons
- Reduced cost of most tech tree capital ships (with caps from earlier factions receiving greater proportional discounts)
- Made most projectiles targetable by point defense active modules
- Outfitted 2vet of Dreadnought (FW) with Quad Plasma Turrets