Devlogs
0.9.0
Lots done to tie a bow on the gameplay for this. It's still lacking in terms of kink or story content, which I may add over the next couple weeks before a public release. After that, any further development is uncertain, as I desperate need better tests if I'm going to expand on gameplay or add new levels, but I could easily spend a month on those.
Changelog:
Improvements:
- Adds end-of-dungeon transition which closes game automatically.
- Makes the edges of pits slippery so it's clear when you're close to them.
- Makes pits deal damage.
- Normalizes all audio
- Adds sound effects to all the things.
- Improves many existing sounds
- Adds attribution file for online resources.
- Disables background music on defeat.
- Lets vines burrow to platforms and bridges
Bugfixes:
- Fixes interactions between platforms and crystals.
- Prevents simultaneous grabs by multiple heads.
- Prevents you from getting grabbed in the same frame you defeat a head, locking the game.
- Adds a timeout to boss head transitions to keep them from getting stuck.
- Stops boss heads from continuing to lunge after being knocked back.
- Corrects health display for grabs.
- Fixes flicker for vines spawning from seeds.
- Prevents enemies from teleporting inside thin walls.
- Prevents enemies from spawning after boss dies.
- Makes vines unpushable.
- Paints several unpainted tiles