Devlogs
v1.03 Patch Notes
Happy New Year! I've released another update -- the biggest change here is more consistent item spawns which means you should always have at least something to work with and more runs should be viable.
I've also given a late-game enemy a new unique ability... (see spoilered gif below).
v1.03 Changes
- Increased chance of spawning a weapon or staff until at least one has been spawned
- Increased chance of spawning an uncursed wearable item until at least one has been spawned
- Flesh Horrors have a new unique ability...
- Frozen enemies no longer display "?" when switching to searching state
- Fixed player appearing not to die on game over screen when killed while being pushed down a pit with slofall active
- Fixed a visual glitch that would happen if you blinked to victory
- Fixed player not casting light until taking a step after descending while on fire
- Fixed creatures not casting light until next turn when they catch fire from being in light
- Fixed tiles not catching fire if a burning creature moves onto it and either dies or stops burning immediately after
- Fixed creatures with idle animations still animating while frozen
Files
intoruins_html.zip 553 kB
intoruins_windows.zip 1,014 kB
intoruins_osx.zip 3 MB
intoruins_linux.zip 773 kB
intoruins_raspi.zip 2 MB