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0.4 Worklog 3

Oppai Odyssey
A downloadable game for Windows, macOS, Linux, and Android

Happy new year, everyone! I hope you all had a wonderful holiday. 

I've been grinding hard on the newest update and am very happy with what I have been making. December's progress looked a little something like this:

  • 200 new renders
  • 500 new lines of code and dialogue
  • A slew of maps and environments
  • 1 new main character introduction

The main challenge I have been facing is creating the unique look for The Cluster. Cap and crew will be visiting various locations over their visit, and each one requires a lot of work for just a handful of renders before I move on to the next location. It has eaten a lot of my time, but I know it will be worth it! 

I know you're all wondering about the last bullet point. I'll keep that a surprise!

What's next? I have just hit the first lewd scene planned, so I will be working on this for a while. I always try to bring something new to the lewd scenes, but this one will be a more traditional scene. I know the quality of it will shine through! 

This update is huge and I have so many stories in my head that I can't wait to get it all out. My motivation and hype are still at an all-time high.

As always, thank you for the support!

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