Posted January 02, 2023 by Katie And
#devlog #update
This update continues the huge menu overhaul that has been going on for the last few updates. For one, it’s now possible to return to the main menu from the pause menu. The reason I didn’t add this sooner is that I was having a strange issue when returning to the menu. Today, the cause for this issue just clicked in my head and I was able to fix it. It was a very absurd issue.
I should be ashamed that this happened.
The items and the end-of-level door now show that there’s a keybind to interact with them. All the text prompting the player to press an input will also show the appropriate input name, instead of just the default setting.
It’s not perfect, but it’ll do for now.
My favorite detail is that if the input prompt matches the left, right, up or down movement keys, the game will just display the movement key icon instead of the input name. Ideally, I’ll have more icons for things like mouse controls.
I also want to re-add controller support and localization - my native language is Spanish, so it’s starting to feel weird that the game itself is in English. It might take a while until I can actually tackle this, though.
Also, Godot apparently has MIDI keyboard support? And it would be incredibly cursed to add that to the game, which is making me want to add that to the game. Moloch is the kind of game you’d play in a MIDI keyboard for a youtube video, I think.