Posted January 02, 2023 by Nranchs
Greetings everyone! This month, I have been hard at work on finishing up the Orcmin laboratories with some final encounters and a bossfight. A majority of my time has gone into writing, as it is the most time-consuming of my activities. Secondly to that, I needed to make some refinements to the Entity system to make some new boss mechanics.
On the engine side, I added aura spells (Spells that last for a while and do something each turn that they're active). Especially the level 10 spell Fluxosynthesis should help with people's late-game flux problems. Various new critters have been added, using two new features, enemy summon spells, and enemy on-death effects. This should also provide some new encounters where having access to AOE is very helpful. An illustration of Tenoxy was also finished.
Mona has also gained a set of new dialogs regarding transformation training, it can be accessed after recruiting her to Rogschard. As usual, various small tweaks have been introduced to previous content, rewording some quests and refining some bits of unclear UI. Also, a host of small bugs have been squashed, and some typos have been corrected.
And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, and Iceman.
Patch notes:
This is an update to the Patron build of Rogschard, if you want to support the project, you can get access to it here.
Greetings everyone! This update, there will be a heap of corrections to the weapon balancing. Weapons will show their type and scaling values in the item screen. Also, their scaling will be split into melee, ranged, magic, and sexual instead of just one general multiplier. This is to ensure that big wooden clubs are no longer the most effective spell-casting tool, and you can't punch people to death with your bow. Some weapons still need to be added to round out the roster, but I should get around to that in one of the following updates. Melee weapons will be power boosted significantly, and ranged attacks will be boosted slightly, to bring them on par with magic's damage output.
On the content side, a new enemy, The slimy one, will be added to the Underground subway, replacing one of the placeholder enemies. There will be a story fight, and a simulated sex scene for that mob. There is also a new quest relating to the creature you can get access to after beating Lady Vebbeddinner, and completing the Orcmin labs. You can start this quest by talking to the spider lady in the foyer of your apartment complex.
I will also expand the pregnancy system to take dynamic pregnancy data, allowing for generic pregnancy scenes. Four default pregnancies will be added, and used to generate pregnancies for all NPCs that do not have one yet. About 30 of these pregnancies will be added, filling out the entire roster, together with about 100 or so triggers for them all over the game. The old type of pregnancy content took a long time to add and write, so more and more content was left without one. With this, the large gaps in the roster have finally been filled.
And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, and Iceman.
Patch notes: