Devlogs
Holidays End and More Bug Fixes
Posted January 02, 2023 by Jay
Relatively Small Patch this time, mostly fixing up some bugs.
- Holiday items removed!
- Damage Dealt, Damage Taken and Healing Done now appear below a monster’s synergies in the stats windows.
- Added 2 Secret Events
- Royal Banner now accounts for increased super gain on the wielder
- Seras’ Debilitate can now stack once.
- Parra’s Tailwind now triggers on cast instead of specifically Cyclone, but is reduced from +4 spd per zephyr stack to +3.
- Pyris’ Meltdown now only hits Adjacent enemies (including the target) instead of All enemies.
- Wyrmlet’s Magical Manipulation now only affects 2 adjacent allies instead of All allies.
- Iron Will now silences the user while they are invulnerable.
- Hulks’ Pain Expanse now creates Rifts in KOd monsters’ spaces as well.
- Skirmishers’ Dirty Fighting now treats KO’d monsters/enemies as empty spaces as well.
- Battle Damage totals for monsters have been added back, now on the secondary window.
- Made it so Rune of Safe Passage gives the target’s synergies to other monsters now, instead of just increasing the count for the team.
- Chip’s Replica has a visual effect on who receives it now.
- Fortune Shrine is back to normal chances
- Fixed the Warm Light event from causing an enemy to show up outside of battle sometimes.
- Fixed Nature’s visual effect from replaying when saving
- Fixed stats for the current run not saving (such as number of battles or events completed)
- Fixed “Next Battle” buffs from events not saving.
- Fixed the description of items with + percent stats putting the % symbol in the wrong place.