Devlogs
[ v0.6x ] A Little of Everything
Posted January 01, 2023 by Char
A lot of new things, as well as the usual bugfixes and balance changes, both on the board and minigames.
Desert has been removed while it gets a revamp.
ADDITIONS
- New Board | The Kitchen
- New Board | Goomba’s Greedy Gala
- New Board | Toy Dream
- New FFA | Cavity Calamity
- New FFA | Wanted!
- New FFA | Shutter Speed
- New 2V2 | Pizza Paisanos
- New 2V2 | Mole-It!
- New 2V2 | Ridiculous Relay
- Added toggle for ability to override status effects
- Added Star Limit mode
- Graphs for star/coin counts added to Final Results
BOARD
Changes:
- Plus Die: Coins gained increased to 2x your roll
- Minus Die: Coins lost increased to 2x your roll
- Item Space: Player now rolls a block to get an item
- Grab Bag: Price increased (35 > 40)
- Item shops now offer 7 items instead of 6
- Midway Madness:
Launch pads added as happenings
Coaster events now work according to what side the ride is on
Ghost moved to bottom area to mitigate spam
Extra battle space added to top right
ON setting now makes hidden blocks move when found instead of disappearing
Previous mode still available by setting custom amount to 3
- E Gadd’s Garage: Added missing star spawn on the wheel
- Towering Treetop: Lucky / Unlucky Spaces now swap depending on daytime
- Clockwork Castle: Chase mechanic added
- Viewing the map while reversed now shows where you’re landing
Fixes:
Fixed bug where path destinations would miscount around the top left
Unlucky event can no longer take a star if you have no coins
Final Five event can no longer be ‘Free Stars’
- DK’s Treetop Temple: Fixed bug where path destinations would miscount around the center
- Ghost now properly picks a random player when choosing to steal from random
- During a duel, only players involved can enable practice
- Fixed a blue space counting as 2 in the Final Results when finding a hidden block
- Fixed distance calculator when factoring day/night exclusive spaces
- Fixed possiblity of getting item bag/grab bag when selecting to keep a mystery item
MINIGAME
Changes:
- Tank-Down: Bullet speed increased (150px > 175px)
- Propeller Peril:
Renamed to Bumper Sparks
If timer runs out, player(s) with most HP win
Boost cooldown decreased (1.5s > 1s)
- Rally Block: Counter changed to show coin icon
- Iron Cannons:
Feedback added when bumping into another player
Buffer system added to make faster movements easier
- Picking Panic: Throw angle adjustments to mitigate backwards throws
- 100-Yard Hop: Time penalty for missing increased (0.5s > 1s)
- Laser Focus:
Minimum distance required to break the diamonds increased (16px > 20px)
+1 text appears to show which team broke a diamond
- Memory Tiles: Sprite added to indicate what tile is going to be selected
- What Goes Up: Platforms move slower
Fixes:
- Pair-A-Gone: Fixed ability to move while game is inactive
- Fixed incorrect score displays in minigames with decimals
- Shell Shocked: Shell spawns changed to fix “surprise shell” bug
- Balancing Act: Fixed bug where battle coins are lost when getting a draw
- Dragster: Mashing is no longer a viable strategy
ETC
- You can now choose who to duel in freeplay
- You can now choose different 2V2 teams in freeplay
HOTFIX v0.61
- Clockwork Castle: Fixed Ztar host getting stuck when passing certain spaces
HOTFIX v0.62
- Fixed battles and duels softlocking certain boards
- Fixed keyboard inputs