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0.2.2 - Neptune Rework, Campaigns, and Balance Changes

Super Brawl Showdown!
A downloadable game for Windows, macOS, and Linux

This patch makes some balance changes, and gives some new moves to characters who had a harder time stringing combos or doing significant damage. Tournament mode has also been expanded upon significantly.

Fighter Changes

  • General balance changes made to the game.
    • All fighters who have a specialized super special animation will be invincible during the duration.
  • Balance changes made to Classic Spongebob.
    • Timing of CSB's punch combo changed so that it is easier to throw the first two punches without throwing the third.
    • CSB's standing kick can now cancel into his first punch. It also has more knockback.
    • Increased damage of neutral and super special moves.
    • Typhoon Kick has additional frames of hitstun.
    • CSB now has a low-kick that can be performed while blocking.
    • CSB can now evade out of his jump kick, making it easier to string combos.
    • Easier method implemented for triggering an Uppercut after a jump kick.
    • Uppercut now deals more knockback and has a bigger hitbox.
  • Balance changes made to Fanboy.
    • Valiant Charge counter capped at 25 (formerly Infinity).
    • Fanboy's standing kick hitbox has been made bigger and has additional frames of hitstun.
  • Balance changes made to Classic Timmy.
    • Up and Down can now be pressed while aerial punching for minor course correction.
    • Classic Timmy's second punch now launches the opponent upwards slightly to prevent infinites.
  • Balance changes made to Danny Phantom.
    • Timing of Danny's punch combo changed so that it is easier to throw the first two punches without throwing the third.
    • Danny now has super armor during his Ghost Wail. His Ghost Wail is now faster, covers more range, and knocks opponents upwards.
    • Danny now has an up-kick can that be performed by holding up while doing a jump kick in the air.
    • Danny's evade now has more range, and is more practical to use.
    • Danny can now perform his command grab without needing to evade.
    • Danny's jump kick has more of a clear direction then before.
    • Danny can cancel his up-kick into his neutral jump kick.

Tournament Mode Changes

  • Bottles can now be broken during the mini-game.
  • Tourney victory screen should now properly display high score.
  • Campaigns have been unlocked. Four campaigns are listed, but only one is currently available.
    • Super Brawl Campaign can now be played. Each character has their own unique storyline and cutscenes.
    • The campaign is still unfinished. The following characters lack a proper cutscene for the second to last battle: Otis, Danny Phantom.
    • The following characters lack a proper cutscene for the final battle: Classic Spongebob (does not have one for two of the possible battles), Fanboy, Classic Timmy, Otis, Rico, Danny Phantom, and Aang.
  • King Neptune's boss battle has been reworked significantly.
    • Blocking during the battle has been buffed to make it less pointless due to high damage from Neptune.
    • Neptune now has three distinct battle phases at 100%, 66%, and 33% of his maximum hit points.
    • Neptune now has win, lose, and hurt voice lines.
    • Neptune's idle animation has been replaced.
    • Neptune now has proper win and lose animations.

Bug Fixes

  • AI Fighters should no longer get stuck in the air. (For real, this time.)
  • General AI improvements to Danny Phantom and Sheen Estevez's AI.
  • Patrick's super special no longer leaves the opponent stuck in the grabbed state.
  • Patrick's jump kick no longer traps him in a perpetual falling state.

Files

  • Super Brawl Showdown! (0.2.2) (Windows).zip 995 MB
    Jan 01, 2023
  • Super Brawl Showdown! (0.2.2) (Mac).zip 527 MB
    Jan 01, 2023
  • Super Brawl Showdown! (0.2.2) (Linux).zip 1,007 MB
    Jan 01, 2023
Download Super Brawl Showdown!
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