Devlogs
Version 2.4.5 Patch Notes
BALANCE CHANGES
- Shared Moveset Changes
- Standing Gun dash/jump cancel window is later
- Pushblock Changes
- No longer costs meter
- Prevents opponents from cancelling momentum until the pushblock ends
- Sabotage Super Changes
- Chip Damage increased during install
- Stray hit damage increased during install
- Length Extended by 2.5s
- Damage increase during install has been halved
- Right-Hand Man Beam Super Changes
- Signature Color Moves Changes
- Blue second hit will now properly kill
- Blue no longer armor breaks
- Orange Sus has less vertical juggle
- Yellow's hitbox is more disjointed
- Yellow no longer armor breaks
- Purple's Lavender ghost now travels forward slightly
- Cyan physics tweaks
- No longer hangs in midair
- Stronger force against air opponents
- Tweaked actionable frames
- Rose's hitbox is more disjointed
- Olive damage rebalancing, first hit will deal more of the damage. Same total damage.
- Chocolate can armor infinite times, will lose to moves that deal more than 140 damage
- Chocolate bounce values changed
- Flame no longer armor breaks
- Fortegreen is no longer invuln, act 3 frames later
VISUAL CHANGES
- Standing Gun now consistently hits during the smear frame
- Small visual flourish when using Sabotage and Megaphone supers
BUGFIXES & TWEAKS
- Re-enabled mouse controls on the options screen
- Grab Break Leniency improved
- Pushblock should now work properly