Posted December 31, 2022 by Rise Up Comus
This proved to be somewhat ambitious. So let’s talk about what happened in 2022 and what’s happening now!
First, a little context.
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.
In 2016, I started writing His Majesty the Worm. In 2017, the game was far enough along I could run weekly playtests. This weekly game is still going. (I should do a retrospective of running a five-year long megadungeon campaign at some point.)
In 2021, I began putting the game’s appendices into a basic layout with some public domain art. I hosted these as pay-what-you-want titles on my Itch. Over the course of the year, this generated enough revenue that I commissioned all of the art I planned for the game.
At the beginning of 2022, I had finished the game’s text. The word count was a whopping 123,881.
I scoped a quarter for an editor to edit the text, a quarter for me to implement edits, a quarter for a graphic designer to provide layout templates, and a quarter for me to implement the layout.
This timeline was mostly successful! In 2022, I edited the entire book and finalized the layout of the core text. (I have not yet finished the layout of the appendices, roughly ~100 additional pages.)
I, uh, kind of forgot about everything that comes after that.
I have never published a physical book before and there’s a lot of stuff here that I’m working on. I’ve spent my whole life thinking about RPGs and kept myself perfectly ignorant of the industry of publishing.
Not yet. Soon.
Despite some unanswered questions, after six years of development the game has never been closer to being fully realized. I am so excited to share it with you.
If you want to check it out, I hope you will:
I’ll be talking a lot about the game here, doing a deep dive into the rules, to help you figure out if this is a game that you want to try out. Stay tuned.