Posted December 31, 2022 by ivysly
0.8.0
- Fixed DI scaling only being applied when it is the opponent's turn. Oops. This will probably nerf everyone's combos a tiny tiny bit.
- Throws damage increased when they are the first hit of a combo (90 -> 150)
- Fixed another major source of prediction errors involving fighters colliding with each other
- Base character collision box width increased (20 -> 24).
## Cowboy
- Shoot
- Now you choose how many times you shoot from the beginning. This prevents the unsavory repeated 50/50 situation when the opponent parries your shot. Also this makes the move feel cooler.
- Parrying Shoot now forces Cowboy to holster.
- Now causes hard knockdown (no tech roll and you're forced to get up after 20 frames)
- Lightning Slice
- Initial hitbox height/width reduced
- Followup now is no longer aimable; it just stays where you put the first hit.
- Followup damage reverted (40 -> 60)
## Ninja
- New move: Skull Shaker
- Hitgrab with a lot of follow-up and FC meaty potential. Hits airborne opponents!
- Stomp
- Now categorized as an attack instead of a special. This changes nothing except for its menu placement.
- Jump Kick
- Sends airborne now. Bye-bye JK loops!
## Wizard
- Sandstorm
- fixed this affecting some things that it shouldn't
- Missile Form
- Now disables collision.