Posted December 30, 2022 by Pixel Rebirth
#7dfps
Did export the enemy animations at 8 instead of just 4 frames, which makes things look less goofy which I'm not sure is actually an improvement. Also fixed a few issues with enemy behavior and other smaller things that came up through repeated playthroughs.
Although I also had a little addition to the gameplay in mind, this will be the last update (within the deadline at least).