Posted September 01, 2018 by Lethaos
In the week of the Optical Optimize challenge, I worked on a new type of enemy that use beam instead of projectiles, a turret, a big boss with phases and the spawn pattern. Only the spawn pattern ended up working fully. Quite frustrating, I was close to make the beam works. Still learning Unreal, so there is a lot I don't understand.
Oh well! to the next game!