Posted December 25, 2022 by Ulfsire
A winter storm special. Added traits to a ton of items that lacked them, and remade a bunch of generic item traits to be more unique. Amounts to nearly ~20 new items. Also several other flow-changing things. This version will be easier than normal, unless the imps are too powerful...
-fixed new game freezing after a victory
-fixed a bug where destroying the last item in the inventory confused the popup
-empty weapon slots in the inventory will now display a bare fist, and off-hand can display as a faded main-hand weapon, to indicate two-handing
-all "sigil" items (the elemental damage bonuses, serpent charm etc) given unique forms of damage scaling
-added unique forms of scaling to most of the weapon / armor traits (such as Fume and Aurostasis)
-all empty chest armors given new unique abilities
-added a blood themed robe and helmet
-added Crystal Helm
-new enemies Ice Beetle, Fumedrake, Baalus (summons Imps in the void, potentially impossible)
-added the "stationary" trait, which will cause a unit to never move, added this to several enemies, and to allied Vinespawns
-reworked colors in the message log
-reworked the Glory-up screen
-added the "Revive" option in Glory-up -- basically like picking +50 max life, but also immediately heals you and cleanses effects caused by enemies -- an "emergency button" against attrition in certain builds
- *future plan -- add more unique options in the glory-up screen, perhaps based on chosen class / culture / elements
-increased the power of Morbumancy
-changed Fire and Ice Knights -- removed bonus to other summoned units -- they now gain Hit / heal when you attack (fire) or are attacked (ice)
-increased the power of Tugar blessing
-when you pick or level-up an "enter level" summoning power, it immediately summons the respective units