Devlogs
Update 2.1
Hey all! Merry Christmas! ✨
A few weeks ago, we've reached a donation goal to add 10 new items to the mod, thanks to eM-Krow & Heyimnoop! We've thought, why not try to get this update done by Christmas? So, here y'all go! A lot of references to other media in this one, hehehe
- Added 10 New Items
- New Item: Gachapon Coin
- New Item: Constant Flow
- New Item: Ghost Apple
- New Item: Inoperative Nanomachines
- New Item: Purrfect Headphones
- New Item: Stargazer's Records
- New Item: Time Dilator
- New Item: Charger Upgrade Module
- New Item: Snow Ring
- New Equipment: Regurgitator
- Added 5 New Challenges
- New Challenge: 'Tis But A Scratch
- New Challenge: Keep Up The Rhythm
- New Challenge: So Many Fans!
- New Challenge: Cool It!
- New Challenge: Pirates of the Cariskean
- Gameplay Changes
- Platinum Card:
- Super Idol:
- Gold Cap:
$1200 (-50% per stack), scales with time ⇒ $800 (-50% per stack), scales with time - Gold cap now scales to higher amounts later into the run to make it harder to reach in loop runs where gold is plentiful.
- Hiker's Backpack:
- Now gives an extra jump on the first stack
- Crystallized World:
- Misc Changes
- Bazaar Between Time now has festive particles during Christmas and New Year celebrations. You can turn them off by disabling Fun Events in the mod settings.
- Nuclear Accelerator now slightly tints damage numbers green
- Re-enabled BetterUI support
- Some info might be wrong or missing, this will be fixed in a later update
- Added various gameplay config options:
- Treasure Map Sea Bear Circle - make the Treasure Map zone visible as a 1m-wide circle when nobody has the item!
- Nuclear Accelerator Alternate - make the Nuclear Accelerator increase damage depending on current velocity instead of current movement speed buff!
- Metronome Crit Loss - lose Metronome buff stacks when using a skill off-beat!
- Treasure Map's DropItemForEachPlayer config option was moved to the Gameplay section and renamed to Per-Player Treasure Map Drops
- Bug Fixes
- Fixed config options for Equipment cooldown, Enigma and Bottled Chaos compatibility bypassing the "Ignore Balance Changes" option, which prevented Equipment cooldowns from updating with mod patches
- Known Issues
- Non-English localization strings are outdated. Sorry! This will be fixed later. We just wanted to get the update out ASAP :)