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Demo Update 1.5

The Unbreakable Gumball
A downloadable game for Windows

It's about time the content of this update has made it into the game.  The game's visual style has been almost fully realized, and it's easier to play than ever before.

Here's what's new:

Comic Book Visuals

  • Glass and water are now fully cartoon and no longer realistic compared to everything else.  The streaks on the windows even point towards the sun/moon.
  • The line art post process is now more accurate, and has been altered to allow more control over where line are and aren't.  Notice that the colored sections of buildings are outlined, and there are more lines in general.

Aim Assist/Auto Aim

  • Gumlines and gumballs will automatically be launched directly at whatever is closest to where you are aiming.
  • To make sure it works as it should, it is now impossible to miss a gumline.

Improved Controls

  • The default and only control scheme for controlling gumlines has been altered to the following:
    • Oculus: Pull the trigger to reel, and depress the grip button to let it out.
    • Vive: Pull the trigger to reel or let out, using the swap button (down) to toggle between them.
  • Running on the ground is now much more responsive
  • The settings "Reeling Method", "Automatic Reeling", and "Reeling Direction" have been removed.
  • The highly-requested option to disable rotation has been added as a Rotation Mode.
  • Smooth rotation speed has been increased by 50% for Oculus.
  • Difference in speed from walking sideways or backwards works better than before.
  • Walking up and down inclines actually works now.

Smooth Gumline Intersections

  • When a gumline is intersected by a building or other object, physics will smoothly move to the new swing point, rather than being instant and possibly pulling on you and messing up the sweet swing arc you had going.

Many of these changes come out of necessity from developing traditional non-VR support.  What wasn't much of a problem in first person may be problematic in third-person, but these fixes benefit both greatly.

I'm currently working on a big 2.0 overhaul of the demo that will have a bigger, redesigned city, new and meaningful challenges like races and time trials, cars and people on the ground, real enemies, and third-person non-VR support.  If you would like to help out in this effort, send an email to theunbreakablegumball@gmail.com.

Download The Unbreakable Gumball
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