Posted December 23, 2022 by Jeremi
Hi everyone, here is the 11th devlog of Rakugo Project. This devlog is about new Rakugo Core release and fixes and new features add to VisualNovelKit. This new features will part of final 1.0 release of VisualNovelKit.
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execute_script_start(script_name) to Rakugo #142 by @theludovyc
Now when script is launch, Rakugo send a signal execute_script_start, with script_name in parameter.character_exists(char_tag) and character_has_variable(var_name) funcs in e5918ee70 by @Jeremi360
These funcs return false or true if a Raguko has this character or variable.Full Changelog: https://github.com/rakugoteam/Rakugo/compare/1.1…1.1.1
Displays all issues from all conversations held so far in the game.
It is a tool that will allow you to assign nodes to specially treated groups.
These groups can then be used to hide Node2D, Spatial or Control from the dialogue level in Rkscript using the keywords show and hide, by which nvkit extends the scripting language.
It will be similar to what it looks like in Ren’Py :
show bg school_front day
show eli school_uniform
# after end of conversation with eli
hide eli
That’s it from me and theLudovyc, we wish you a merry Christmas and a happy new year !