Devlogs
Update version d_1.1
Posted December 23, 2022 by Hrtz
Update version d_1.1
Main update:
Player characters mechanics changes:
- More controllable characters
- Jump high control
- Various tweaks
Enemies:
- Enemy characteristics and AI logic tweaks
- New enemies added
- Level 1 trap enemy now have 3 eyes
- New traps added
Other:
- Interactive objects added (doors, switches)
- Collectible items added
- New sounds
UI Interaction:
- -Skip option during cut scenes (Escape)
- Menus navigation via keyboard
Graphics:
- New graphics for Level 2 environment, enemies and princess playable character
- Added padding to tilesets
- Clouds are not transparent
- New UI elements and icons
Code:
- Rewritten or upgraded and optimized all game systems: cut scene control, sound manipulation system, UI and menus system, checkpoint logic, intractable objects logic, controllable characters logic, enemy objects logic.
Partial gamepad support:
- Gameplay:
- PS type controller -> "Cross" - Escape
- PS type controller -> "Square"- Attack
- PS type controller -> "Triangle" - Jump
- PS type controller -> "Circle" - TAB (character switch)
- PS type controller -> "Left stick" - Movement
- Menu Control:
- PS type controller -> "Cross" - Escape
- PS type controller -> "Square"- OK
- PS type controller -> "Left stick" - navigation
- Gameplay:
- XBox type controller -> "B" - Escape
- XBox type controller -> "A"- Attack
- XBox type controller -> "Y" - Jump
- XBox type controller -> "X" - TAB (character switch)
- XBox type controller -> "Left stick" - Movement
- Menu Control:
- XBox type controller -> "B" - Escape
- XBox type controller -> "A"- OK
- XBox type controller -> "Left stick" - navigation