Devlogs
Patch Notes v0.1_6
Posted December 22, 2022 by elamhut
#update #patch notes
New Mechanic: Ping!
- We now have a prototype Ping system
- Aim at a Boss or a Health Drop and press the Middle Mouse Button to warn your allies for drops!
- You can pickup the Health Drop after pinging, because each player has their own separate Health Drops!
- We'd appreciate your feedback as we work to improve our Ping system, let us know what you think! 🙂
New Mechanic: Shop Refresh!
- You can now refresh items in the Shop!
- Go near the Cardboard Cutout of the Shopkeeper and buy a Renew ticket!
- Each time you buy, it'll increase in pric so be careful!
Balancing
Upgrades
Pierce
- Pierce no longer gives bonus stats but increases more as it levels up
Bouncy
- Temporarily Removed from the Game
Enemies
- Previously enemies had a global 2 second delay after spawning before they could take an action, this caused some enemies to be still for a bit before acting. Now each enemy has it's own unique Spawn Delay according to their animations.
- Fodder Spawn Delay from 2 to 1
- Explosive Spawn Delay from 2 to 1.25
- Flying Spawn Delay from 2 to 1.5
- Ground Meleer Spawn Delay from 2 to 1
- Ground Shooter Spawn Delay from 2 to 1.15
- Little Mac Spawn Delay from 2 to 1.5
- Tower Enemy should correctly aim at the player while firing
- Big Bullet speed reduced from 15 to 12
- Big Bullet Radius reduced from 1.95 to 0.88
- Big Bullet lifetime reduced from 3 seconds to 2 seconds
Gameplay
- Ash now jumps a bit higher (from 2.5m to 3m)
- Ash should now move through small rocks and obstacles faster and not get stuck so much
- Reduced the rate at which Chests spawn
- Rebalanced entire XP Curve
- New and improved VFX for Damage Area
UI
- Added new contextual timers and warnings to the main Timer
- Timer will now correctly display minute changes (no more 4:60 or 9:60 minutes)
- Reworked how the enemy health bars work
- Added new Health bar artwork