Posted December 21, 2022 by dammitbird
#release
Heavy Hearts 0.4 Release!
Good day and happy holidays!
Enclosed is the pre-release version of HH0.4. THIS MAY CONTAIN BUGS. Im asking you to report and findings or issues with the build. Feel free to DM me directly either here or on Discord (preferred)
UPDATES:
1. A Major, fully rendered cutscene
2. Two pixel – lewd scenes. One after the Orc Villa Thorne escape (L3), and another at the chapters conclusion (L8)
3. Level 8 & Chapter 1's conclusion. Going beyond the Colonian Approach platforming level, Dog will now navigate the inner city and battlements of the former Human capital. Inside, the player will find out more on what life was like before the Glithe encounter. I am realy happy with this level, because it requires exploration in order to advance. You will need to read, find clues, and find out what happened in order to progress. The final conflict of Chapter 1 is also completed- meaning there will be one last battle before the end.
4. 3 New animations for Luccia
5. New combat abilities. One is called Counterstance, so you can now counter those pesky unblockable heavy attacks. The other is a new, spoilerrific mode that is only available during certain situations.
6. Some rewrites. There are some major story changes that accomodate the game in the long haul - things that were inconsistent or did not fit the narriative has been changed. You will see more of these changes in Level 5.
7. Rural Merchant Kyr. A young goblin will now buy/sell items from you, unlockable after Level 3. Items will play a larger role in future builds.
8. New Bust for Dog! I did not like the previous bust for our canine companion, so Cheka put together a much better design!
9. Doggo combat companion! You can now take Dog into combat with you. He helps with physical attacks, and, if Luccia is Staggered, he will tank damage for her!
Other Updates and fixes:
Player now regains poise slighly faster when blocking.
Additional animation when Luccia staggers, or is in a scene.
Additional SFX to some animations
Updated Hundswolds sprite (Yes, I know you cant really make him out in the turorial, but it needed an upped framecount)
Fixed a situation where resolution was weird during a battle.
Increased rate at which cave monsters attack. It was too slow before.
Removed a bug where the Egg/Glithe had an HP bar.
Fixed a bug where tan orcs did not go off screen and dissapear during on of the scenes.
temporarily disabled Counterstance.
Removed mouse navigation functionality after feedback from community.
Fixed some ugly tiling
Adjusted some dialogue during the camp scene.
Fixed a bug where the fire particles were off center from the bonfire image.
Fixed a bug that made Dog clip through the walls
Removed an issue where HP bars shown where they should not
Fixed some spelling errors
Fixed an issue where the Glithe Plaguespreader would reappear when it should not.