Posted August 29, 2018 by Fluffy Lotus
There are 3 important components in the game:
The player gathers resources on the map while the helpers gather resources over time.
The old upgrade system worked that way:
This ended up looking a bit like a mess on the UI and I had trouble figuring out the algorithm.
I decided to go a bit simpler for now. Only focus on these aspects:
That way, I don’t need to mess with percentage of requirements or rewards. This would also make player and helper use the same upgrade system (since a player does not have requirements).
Also, after adding planks (which are built from wood), the word gathering doesn’t make much sense and I’ll try out the word “work” instead.
With these 3 upgradable aspects in the game, it ends up making everything the same. This is good for the programming side but a bit boring on the game play. Now I have to think of a way to add specialty to each. What sort of skill can a woodcutter could have?