Devlogs
v0.3
Here's the second post-jam update! This is a big one.
This update mostly focuses on improving the readability and ergonomics of the various ship systems readouts, both on the bridge and in engineering. Your ship is a complex system!
Additionally, pirate combat has been rebalanced to promote shorter dogfights and more effective point defenses.
Finally, the behavior of reactor meltdowns / power surges has been changed -- a little more punishing, but more readable.
Full changelog:
- Improved readability of power management display in the reactor room
- Power draw and total pool are now labeled as such
- Added readout for meltdown / power surge threshold
- Added readout for nominal power level
- Updated color highlights to indicate overdraw and underdraw
- Improved readability of the core ship systems console
- Separated shields to its own monitor
- Combined hull integrity with core ship systems
- Added readout for nominal (maximum) shields charge
- Improved readability of the tactical systems console
- Split port and starboard turrets display into two monitors
- Retained separate monitor for targeting computer
- Added huge 'sensor contacts' monitor
- Increased detail of pirate fighter and unknown ship information
- Added readouts for routed and downed ships
- Added readout for stale sensor information
- Increased detail of turret target readouts
- Now supports 'out of range' and 'no line of sight'
- Rebalanced point defenses
- Improved quality of target deflection solver
- Improved target selection algorithm
- Buffed targeting computer at low power levels
- Increased max hostile ship count
- Increased turret range
- Increased pirate chance
- Increased laser damage to shields
- Clear downed hostile ships from sensors after one minute
- Rebalanced reactor meltdowns / power surges
- Reactor now loses all power after a surge instead of slowly discharging (fuses are still blown)
- An underpowered reactor reports failure to the bridge
- Boosting has no effect on an underpowered reactor
- Added 'charge low' error signal to warp drive
- Fixed lighting in turret pit
- Fixed space debris phasing through ship
- Minor cosmetic changes