Devlogs
V.103 Patch Notes
Posted December 18, 2022 by daHowi
- Added new difficulty “Inferno” that has 150 waves and 100 hp extra base hp.
- Tweaked how many waves for completing difficulty: normal = 50, nightmare = 75, hell = 100, inferno = 150.
- UI is slightly smaller, seemed very big on 1080p.
- Miniboss waves spawns a random amount of minibosses from 1-6. Overall HP pool will be the same regardless. But each boss have 15% more hp than normal.
- On victory, “current wave completed” should now work properly.
- Shotgun unlocked on wave 15 and sniper on 30.
- Sniper does 150 damage, up from 100. Zoom is not 15 FOV from 10.
- Added support for fullscreenmode and windowed fullscreenmode. Game will default to explusive fullscreen.
- Max sensitivy is now 25, minimum 1.
- Fixed a bug where player could shoot while reloading. ReloadingFinished() is now call in animator perfectly timed when gun is ready.
- Removed some debug.log that caused lag and removed linerenderer to lateUpdate for increased performance.
- Save button on main menu displays text feedback that settings has been saved.
- Max allowed turrets is now 100, might be tweaked if i see x amount of turrets causing too much lag. I rather want more upgrade than turret spam.
- Range turrets missile has bigger collision box and can change rotation faster, hopefully no missile will miss and just float in the air.
- Pistol Changed to suppressed variant. Same stats.