Posted December 17, 2022 by edit
major updates
- new Stage system evolves the environment and increases the difficulty based on your distance from the lava
- new Stage: brick with torches and slightly less eyeball spawns
- new Stage: dark brick with moss and even slightly lesser eyeball spawns
- new Vertical Minimap shows your position in relation to the lava
- colliding with an eyeball from below now bonks them out of the way based on your velocity
- lots of spaghetti code detangling to make updating easier
minor updates
- explosion force distance falloff changed from linear to sqrt
-rocket projectile speed increased, explosion radius increased
- reduced prominence of "Player Height" HUD element
- made the game begin shortly after your first rocket blast, so there's unlimited time to familiarize with controls
- backwards kick added to rocket launcher firing animation, easings improved
- new lava sizzle SFX
bug fixes
- fixed bug where the force applied from a rocket jump is sometimes much less than expected
- cooldown between eyeball stomps actually functions now (WHOOPS)