Devlogs
Update 0.3.2: Ship speed and new enemies
Posted August 28, 2018 by AddiekinStudio
#new ship #retro-ship #pewpew #new enemy #extra content
What in it?
- Changed initial ship speed, it was really way too slow. It was initially set to 30 units/sec though I thought it was set at 200 units/sec. That made you unable to really dodge and even catch enemies on the other side of the screen. So that is now fixed. Note: Additional engines will add 75 units/sec to your ships speed giving you quiet a boost.
- Added a subtle effect to the ship when it gets amber, it goes almost full white and back.
- Cut the sound effect volume in half. It was a little bit loud at 100% for almost everything. Also made this a global setting so that a settings menu will be possible soon.
- New enemies have been added. Or I should say switched. But now that the enemy spawner is actually using a ship template to create new ones it should be easy to build a bunch of different designs and variation and throw them in there. Bullet speed fire rate and part health and things like that might require a meta mapping for enemy ship designs.
- Bug Fixes: Some minor things like adding a ton of ship widgets should be avoided now.
Files
amber-x86_64.AppImage 68 MB
Version 0.3.2
amber-game-project-win32.zip 61 MB
Version 0.3.2
amber-game-project-win64.zip 61 MB
Version 0.3.2
amber-game-project-macosx.zip 63 MB
Version 0.3.2