Posted December 16, 2022 by jacobbb61
DEVLOG 2
As a group, we decided on making all six of our prototypes with the idea of each game having elements inspired by the Dark Souls franchise by FROM SOFTWARE. We did this to make coming up with game ideas more natural as both of us are familiar with the series.
For my (Jacob) second of the 3 prototypes, I designed a 2D top-down shooter game. The gameplay consists of shooting smaller respawning pirates in order to survive. The player is equipped with two flintlock pistols in each hand, these pistols fire independently from one another. The player also has a dash ability inspired by the dodge/roll from Dark Souls to fit with our theme of making Soul-inspired games. The prompt “corrupted vision” is evident in the lighting of the game which obscures the player’s vision of the surrounding environment. If we choose to develop this game more, I would like to add a melee option to each hand, allowing the player to use two guns, two swords or one of each. I would also expand the arena to a series of pirate ships and pirate coves while expanding upon the variants of respawning enemies. The game environment would also be expanded with checkpoints that function similar to the Dark Souls franchise’s bonfires.
For my (Ben) second of my 3 prototypes, I decided to make a 3D action-platformer type game in which the player is tasked with getting through a linear level. I set up the level to be a straight line in which players will navigate with basic movement, paired with a jump in the form of dropping explosives to propel the player. If this game prototype is our chosen game to develop, I would like to add the ability to dodge attacks as well as checkpoints similar to the Dark Souls franchise.
To work with the prompt of "corrupted vision", I gave the game a mixed tone of an adult game and a children's game. To add a level of "jank" to fit the prompt, I made the players only source of attacking, shooting yourself in the head and having the entry point of the bullet be the damage hitbox. The world of the game was made to resemble a children's game with friendly looking bunnies as the main enemy. I then corrupted this idea of a children's game by changing the skybox to a crimson red and having bunnies impaled on giant lollypops to decorate the game. The idea I had was that this game was originally an adult game that was forced by a publisher to become a children's game and that the player is a remnant of the adult game fighting through the new children's game in order to find a way to kill themselves as being in a children's game doesn't allow the player character to die.