Devlogs
Phantom Hunter Update # 10 - Core loop update
Posted December 16, 2022 by Ichit
Hey Everyone! Been making some decent sized updates.
Was thinking lots lately of how can I make my game fun and scalable. In terms of progression and core loop.
I tend to play lots of rogue-likes such as Vampire Survivors and Risk of Rain, and took some heavy inspiration from them with this update.
Gameplay updates:
- Player now has a health bar, instead of a 1 hit KO
- Enemies now spawn in giant groups
- Enemies now do not overlap each other
- Allow dash to work in the air
- Player can now level up (does nothing at the moment)
- Remove ghosts left in the UI as this is no longer the goal
- Update upgrades at research table to reflect new gameplay
Fixes:
- Fix issue where if you restart you lose items you gained in your persistent inventory
- Fix issue in battle music, where it would never play other songs
NOTES:
- Core game loop is not complete yet and spawning enemies infinitely
- Currently still thinking of how progression while in game should work, and how enemies spawning should work.
- Although I do really like games like Vampire Survivors and Risk of Rain. I want to do something a little bit different on how the boss type enemies will work. Which is they are going to be a lot tougher to fight and will require a bit more strategy.
- Another thing is upgrades tie into this heavily. Upgrades might trivialize fighting enemies, so I want to be careful doing my next few steps
Please join the discord server if you want to talk about general suggestions and feedback!
https://discord.gg/9AK5Z5rHsP