Posted December 15, 2022 by LMG3864 Games
#Patch Notes #Hotfix
We interrupt your daily flight to bring a quick hotfix. While trying to record some gameplay footage, I realized that the Wrestler rockets were not dealing explosion damage correctly.
Upon further investigation, it appears to be a conflict with the code that prevents enemy Area of Effect attacks from going through walls. If rockets hit a wall too fast, the explosion is created inside the wall, which negates the damage it dealt.
As such, I had to revert the change and allow enemy explosions to hit through walls. However, this does not affect the Forward or Reinforced Shields, which still block explosion damage.
And as a bonus, I decided to also add a Holiday-themed paintjob for the Aerostrike, called Jolly. You can find it in the Free Paintjobs section of the Shipyard.
Here is a full list of patch notes:
Shipyard:
Bugs
How to update the game manually:
With that out of the way, I need to make a quick announcement. Aerostrike will be on break until January. I'll make some posts detailing some future changes that I wish to add once work resumes. However, should any problems come up (like they just did) I'll prepare a hotfix to deal with them.
If anyone is met with any sort of weird bug, or simply thinks that the new paintjob needed a christmas hat, feel free to leave a comment, send an email to the support address, or contact me via twitter. Stay safe pilots!