Devlogs
Version 1.5.91: Tactical fixes
Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves.
BALANCE
- Tactician's 'Hold' morale boost base duration increased from 74t -> 104t
- Tactician's 'Hold' morale boost duration scaling from Magic Attack increased from x2 -> x4
- Tactician's 'Advance' attack boost increased from 2 -> 3
- Tactician's 'Withdraw' defense boost increased from 2 -> 3
- Warpblade's 'Gate: Trick' MP cost increased from 3 -> 4
- Warpblade's 'Gate: Trick' accuracy bonus removed
- Warpblade's 'Gate: Onslaught' now has a 50t cooldown
FIXES
- Fixed procgen not properly randomizing certain elements of grove encounter terrain
- Fixed Lagan's fleet becoming non-interactive from rare fleet data bug
- Fixed save files with extra spaces at the end of the save name crashing on load
MODDING
- When mods crash during loading, you can now opt not to disable the mod, or cancel restarting entirely
- Fixed crash on right-clicking map icons in non-Eral overworld zones
- Added ItemType special.hiddenFromBuildMode
- fullrestore and similar effects no longer clears Max HP effects besides the KO penalty
- replaceTriggerWithZoneSeries now takes a levelData ID for sValue2 and applies terrain and item replacers
- Added support for Screenshake and ScreenTint to modify FXData (see Mod samples folder)
- Fixed crash when a texture for a Location minimap button is missing or removed
- Made 'Grab' (G key) in build mode always overwrite even with transparent/reflective terrain
- "actTime" actorValue's harmfulMagnitude is now correctly set to 1 instead of -1