Posted December 14, 2022 by Wesley K. Dance
So, this is a pretty big one. It's bigger than my last update just a little bit ago. I've been doing an audit of my rules while I prepare for a special game, and I've found yet more places I could improve; I've added new functionality to certain items, a new weapon and a whole slew of balancing. This should be the last update for a while; I've gone through everything with a much finer brush, and I like where the game is at.
Read the new stuff carefully! Things like Helpless are a bit tougher to deal with, but more rewarding if you can score it on enemies.
- Added "Dueling Pistol" weapon to "Pistols" category.
- Added Section in Other Rules for ambushing enemies.
- Added a defined attack to Liquor for blowing flames.
- Added similar functionality to lamp oil flasks in "Lantern" description.
- Added rule to Helpless; they always take turns after all actors have gone in a Round.
- Changed Abductor's "Disarm" ability to reduce rope by 15 ft.
- Add ability to use Oversized objects as makeshift attacks in Herculean.
- Adjusted Monstrous, adding more options and removing level 1 restriction.
- Removed javelin's ability to knock flying enemies Helpless.
- Chevalier's Raiment bonus changed to +1 to VAL draws.
- Changed Wilderness Armor's bonus to increased movement.
- Changed Pauper's Plate penalty to -1 to LGR draws.
- Greatbow's STR requirement lowered to 8.
- Bell Hammer's STR requirement lowered to 8.
- Changed Bone Lance to 8 damage instead of 10.
- Tentacle Burst is auto-hit, 3 phys damage.
- Forgot to add who starts turns with new turn order, oops.
- Clarified Bandolier's use
- Clarified Incense Burner's use.
- Changed Hunting Trap to be just an action to remove, clarifed effective space.
- Changed Photography to be Heavy in table.
- Clarified Flare Gun's relevancy in combat.
- Bone Lance's range description changed to "Medium" as intended.
- Clarified that Antler Gore moves with attack.
- Removed Arcane Morph 1x scene limitation.