Devlogs
Proof of concept #2.4 released
Posted December 14, 2022 by phanual
The best investment is in the tools of one's own trade
Mouse support has been added to the world. It's better than I expected! Navigation is actually pleasant. However the biggest change is that I'm defining a visual style for the game, and you can easily tell from the darker floor and changed sizes of interactables. For this release I wanted to add animations to interactables, but I'm in the middle of changing the tools I use for 2D animations. Still, I'm releasing because I didn't want to delay it any further. Player-visible changelist:
Gameplay
- Added mouse input for the world : primary click is for movement, secondary click engulfs interactables, third click escapes the screen
Graphics
- Added shine to hair in the scene
- Darkened the floor for increased contrast
- Improved object and plant sizes for better aesthetics
- The sharp edges of visual elements are now softened
- Plants show roots when taken from the floor
Menu
- Added a message at the beginning to hint at the methods of input
Fixes
- Fixed an error about the direction girls faced while moving
- Girls now move away from dislikes properly
- Fixed graphic glitch at image border due to scaling down when engulfing interactables
- Fixed graphic glitch at image border due to positioning of interactables
- Engulfed objects are now scaled proportionally
Known errors
- The ghost will jitter a little when slowing down