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Devlogs

Holiday Spirit & Bug Fixes (Mostly bug fixes)

Vanguard Monsters
A browser game made in HTML5

Some more bug fixes and a tiny bit of holiday spirit.   Everyone will start with 3 free special seasonal food items, and theres a few visual changes.

  • Fortune Shrine’s 3 successes outcome now grants lucky to a random monster, preferring ones who do not already have lucky.  As opposed to just increasing the count for the team.  Also it will now properly save the count.
  • Dimensional Rift Event’s Elite Battle option now gives elite battle rewards.
  • Added a small chance for legendary items to drop from battles.
  • Fixed Lucky’s description incorrectly listing the Tier 3 effect in the Tier 2’s slot.
  • Fixed a bug that made it so sometimes a default skin monster would switch to their alt skin on reload.
  • Fixed a bug causing equipment dropped from battles to be of a higher rarity than intended in most cases.  
  • Fixed negative defense not properly increasing damage.
  • Fixed an extremely rare divide by zero bug
  • Fixed some events that give stats to the entire party from missing monsters hatched during the event.
  • Fixed Unerring Arrow’s description
  • Fixed Bonerbiter incorrectly starting at the max tempered value. 
  • Fixed Champion’s Laurel prioritizing synergies with 3 points over ones with 5.
  • Made it so Potion buffs end when moving to the next encounter.  This should address a rare case where some of their effects don’t end when exiting.

Files

  • VanguardMonstersStandalone.zip 25 MB
    Dec 14, 2022
  • VanguardMonstersWeb.zip 19 MB
    Dec 14, 2022
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