Devlogs
Holiday Spirit & Bug Fixes (Mostly bug fixes)
Posted December 14, 2022 by Jay
Some more bug fixes and a tiny bit of holiday spirit. Everyone will start with 3 free special seasonal food items, and theres a few visual changes.
- Fortune Shrine’s 3 successes outcome now grants lucky to a random monster, preferring ones who do not already have lucky. As opposed to just increasing the count for the team. Also it will now properly save the count.
- Dimensional Rift Event’s Elite Battle option now gives elite battle rewards.
- Added a small chance for legendary items to drop from battles.
- Fixed Lucky’s description incorrectly listing the Tier 3 effect in the Tier 2’s slot.
- Fixed a bug that made it so sometimes a default skin monster would switch to their alt skin on reload.
- Fixed a bug causing equipment dropped from battles to be of a higher rarity than intended in most cases.
- Fixed negative defense not properly increasing damage.
- Fixed an extremely rare divide by zero bug
- Fixed some events that give stats to the entire party from missing monsters hatched during the event.
- Fixed Unerring Arrow’s description
- Fixed Bonerbiter incorrectly starting at the max tempered value.
- Fixed Champion’s Laurel prioritizing synergies with 3 points over ones with 5.
- Made it so Potion buffs end when moving to the next encounter. This should address a rare case where some of their effects don’t end when exiting.