Devlogs
v1.02: Bug Fixes and Soundtrack Released!
Posted December 13, 2022 by CROW'S NEST
#bullet hell #shmup #caravan #stg #OST
KARASU MELTDOWN has been updated to version 1.02!
This update contains a number of fixes and aesthetic upgrades, with the former in particular addressing a nasty crash in WebGL and allowing you to view beyond the top 25 in the leaderboard!
Changelog:
- Changed default high score to 50,000,000
- Disallowed player from shooting/bombing after the results screen appears
- Fixed a security issue
- Fixed being able to gain points from items during the results screen
- Fixed boss death explosions not animating as intended
- Fixed clear bonus appearing when running out of time
- Fixed glow effects being drawn incorrectly during the frame they spawn
- Fixed Okuu’s attack animation playing when dryfiring a bomb
- Fixed randomly gaining hits from shot kills
- Fixed Satori’s death explosion sometimes not finishing
- Fixed timeouts before killing Orin not being possible
- Fixed WebGL-crashing null reference during the results screen
- Increased number of leaderboard entries
- Minor aesthetic adjustments to UI
- Moved stage intro/outro graphic to be above the ground enemy sprite layer
- Replaced extend information on the title screen with current high score
- Revised bomb tutorial to mention using bombs to recharge additional bombs
Additionally, KARASU MELTDOWN’s soundtrack has been released by Himeko Katagiri (Seifuku Sound) on Bandcamp!
Get it here: https://seifukusound.bandcamp.com/album/karasu-meltdown-original-soundtrack